


McGonigal urges the public to look into converting reality into a gaming environment that fosters more positive attitudes, connectivity, more rewarding, and chances of making a difference.

This purposeful escape becomes the focus of her book as she examines three parts: why games make us happy, reinventing reality, and how very big games can change the world. McGonigal goes deeper into the idea of games being used to escape reality and deems it a “purposeful escape” (McGonigal, 2011, p.6).

She goes over the gaming demographics, gaming industry, and how gaming has become a way of escape for the working population. In Jane McGonigal’s book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, quickly jumps into addressing our misconceptions about games are culturally and commercially. McGonigal has received extensive praise for her work in this book including the New York Times and well-known authors in the fields of positive psychology as well as the gaming industry. McGonigal wrote this book to examine the psychology, cognitive science and sociological effects of gaming on our positive behaviors and our ability to band together to solve problems and to further look at implementing gaming in reality and employing its benefits into our lives for our personal development and for the development of a more socially acceptable world. McGonigal received her PhD in Performance Studies from University of California, Berkeley in 2006 (“Bio,” 2017). McGonigal is an avid-gamer and her dissertation examined the historical intersection of ubiquitous computing and experimental games design – “Ubiquitous computing, or ubicomp, is the emerging field of computer science that seeks to augment everyday objects and physical environments with invisible and networked computing functionality” (“Bio”, 2017). She was also the director or facilitator in the creation of many games including World Without Oil, The Lost Ring for the McDonald’s corporation, Cryptozoo for the American Heart Association, and Find the Future: The Game for the New York Public Library. McGonigal has been the creator of several impactful games including Top Secret Dance-Off, Evoke and SuperBetter which she discusses in depth within this book. Jane McGonigal is an experienced game designer with a focus on the use of mobile technologies to influence collaboration and positive behaviors in alternate reality games.
